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AI Insights · Timothy · October 2025

Top Ultracasual Games on iOS in Netherlands: Q3 2025

Explore the performance trends of the top ultracasual games on iOS in the Netherlands during Q3 2025, highlighting downloads, revenue, and active users.

Top Ultracasual Games on iOS in Netherlands: Q3 2025

In the third quarter of 2025, the ultracasual gaming category on iOS in the Netherlands showcased varied performance trends across its top applications. Here's a closer look at the key metrics for the leading games in this category.

PlaySlime: Slime Simulator Game from Slime Simulator Studio saw fluctuating weekly revenue, peaking at approximately $184 in early September before declining to $113 by the end of the month. Downloads initially increased, reaching a high of 206 in early August, but experienced a significant drop to 25 by late September. Active users remained relatively stable throughout the quarter, starting at 3.2K and gradually decreasing to 2.9K.

Perfect Tidy by ABI GLOBAL LTD. showed a strong increase in weekly downloads, peaking at 1.7K in mid-August. Revenue also saw a notable rise, reaching $219 in late July before settling around $160 by the end of September. Active users surged significantly, climbing from 15K in early July to a peak of 23.3K in early September, before declining to 15.9K.

Diamond Painting ASMR Coloring from Crazy Labs experienced a gradual increase in revenue, peaking at $162 in mid-September. Downloads were modest, with a notable decline in August but recovered to 49 by the end of September. Active users showed fluctuations, reaching 118 in mid-August before dropping to 61 by the end of the quarter.

Antistress - Relaxing games by Moreno Maio had a steady increase in downloads, peaking at 477 in late July. Revenue trends were modest with a peak of $65 in late July, and active users started at 1.2K, ending slightly lower at 910 by the end of September.

Fill The Fridge! from Rollic Games saw a varied performance in downloads, peaking at 417 in late July, followed by a decrease to 81 by the end of September. Revenue was minimal throughout the quarter, with no significant upticks. Active users started strong at 5.6K, but dramatically declined to 1.3K by the end of the quarter.

These insights are derived from Sensor Tower's data, providing a comprehensive overview of trends and performance in the ultracasual gaming sector. For more detailed insights, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2025